﻿using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;

namespace Nirvana
{
    [CustomEditor(typeof(ObjectI18N))]
    public class ObjectI18NEditor : MatI18NEditor
    {

        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();        
        }
    }
}

